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bembrooks

4 Game Reviews

1 w/ Responses

I think the parts of this game that work work pretty well. Attacking enemies feels pretty good, and the sound effects and music were good. There are just a few choices I think hold this game back. I don't really get why aiming with the mouse is a feature when you can't attack enemies in other lanes. The only thing it ever really did was occasionally cause me to miss and get killed when I accidentally moved to close to it. I think it could work if it could also give some kind of advantage to the player, like if getting a headshot with a weaker gun or punch could kill an enemy in one hit or something. The other thing that made this game very frustrating was how characters spawned. Having the player be outside of the room until you move in was pretty disorienting, and enemies spawning in an already opened door and shooting you from off screen was extremely frustrating.

Simple but fun concept. The controls were nice and responsive. A lot of the times games like this only let you jump straight up, but being able to maneuver added a fun element and made it easier to save yourself if you missed. But gameplay does get a bit stale after a little while. Also, the music was a bit unpleasant. I know it's an actual gameboy rom, but the gameboy does have some nice music on it so I know it can be done. That being said, the fact that it's an actual gameboy rom is very cool, and I love that you can get an actual cartridge with the game on it. I'd love to see more fleshed out gameboy games from you in the future.

This game is pretty good for a mario clone. I've played several browser platforms that don't perform super great in the past, but honestly the controls were pretty solid on this one. Still a little floaty, but honestly they worked well for me most of the time.

What I would definitely critique is the graphics and character design in general. I know this is a mario clone, but I think maybe that's worn on this games sleeve a little too apparently. Some unique enemies and characters would keep me from comparing it to mario so much.

There are also a few controls and UI gripes I have. Entering the level with the jump key wasn't super apparent so it took me a couple seconds to figure out that out. Also, once you've paused the game, you have to use the space bar to unpause it which was confusing.

Finally with the level coins, once you collect them, I think they stay collected, but every time you respawn they look the same, so I couldn't tell if they had been counted our not. Making them translucent or something would have fixed this. I had the same issue with the keyhole door where I unlocked one and then died, and wasn't sure if when I respawned the game still considered that I had unlocked it. Maybe you could change the graphic into a key in the lock once you get it so it's more clear.

Despite these gripes, I think the overall experience was really solid and I'd be down to try a sequel if one came out at some point.

RHMGames responds:

Thanks for your valuable comments. We will come up with a much better game in the second version with our game developer. We are aware of our missing. If you want, you can change game controls from within the game. (setting section) Regards!

Really creative twist on a classic idea, which I love. It's over a little too soon, but it was fun while it lasted.

I do art, animation, game dev, and write, more or less in that order

Age 30, they/them

Alabama

Joined on 2/23/18

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